VR/AR
Smell your way to better brain health
In a pioneering approach to counter age-related cognitive decline, researchers from Japan and the UK have developed a virtual reality (VR) game that trains the brain using the power of smell.
VR can take users for a sneaky spin without making them sick
Surprising new research has revealed that people’s perception of motion can be radically manipulated in passive virtual reality environments without making them feel unwell, researchers say.
AR tool could give cyclists ‘sixth sense’
A new tool which can rapidly prototype augmented reality experiences has given researchers new insights which could allow cyclists to safely share the roads with self-driving cars.
Facial expressions could help widen VR and AR accessibility options
A new study on how computers can be accurately controlled using only facial expressions could help make augmented reality (AR) and virtual reality (VR) technologies more accessible to people living with disabilities.
2025 trends for augmented reality in manufacturing
Augmented reality (AR) is no longer just a futuristic technology to monitor—it has become a powerful tool reshaping the manufacturing industry. From enhancing worker productivity to bolstering operational efficiencies, AR solutions are proving their worth across manufacturing environments. But what does the future hold?
New VR system is set to change psychiatric diagnosis
Researchers from the University of Copenhagen have developed a virtual reality (VR) system designed to improve the way psychiatric conditions are diagnosed.
The great VR cake off
Virtual reality (VR) is a visually immersive, simulated experience in which a user wears a headset device that takes them, in the figurative sense, out of their reality and puts them into an alternative, virtual one.
How TSN is enhancing ProAV, AR/VR, and industrial applications
No matter the artist, venue, or set-up, audiences expect rich, immersive experiences at every event they attend. Delivering these successfully requires state of the art technology driven by a professional Audio/Visual (ProAV) application, and for every device on the network to be connected effectively, no matter the manufacturer.
Lumus unveils Z-30 optical engine for AR glasses
Lumus announces the introduction of its Z-30 optical engine, which features the company’s Z-Lens 2D waveguide architecture and a smaller field-of-view (30 degrees) to fit seamlessly within standard glasses sizes, offering major functional and aesthetic benefits.
New project to breathe life into Cornish language
A seven-nation initiative has been launched to preserve and celebrate the Cornish language and Cornwall’s cultural heritage. Named REVIVE, the £2.5 million project is led by Anglia Ruskin University (ARU) and combines immersive technologies with participatory storytelling to promote endangered European languages.